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- >I think the difficult part about forests would be that it
- >implies open spaces and the engine is severely optimized for
- >places where you can't see too many sectors in the same time.
-
- Yes, you're right. We could get around it a bit by making sure our
- forrest is enclosed in cliffs and you can't see much of it at once.
-
- Or you could use an old 3D Construction Kit trick- transport the
- player around between several areas by putting invisible transporters
- around. You could also have a wall texture that looks like trees. Combine
- the two and you'd have a forrest with Thing trees and Wall tree edges, but
- when you walk upto the edge, you'd be taken to another area with more Thing
- trees.
-
- It's a million to one shot, but it might just work. ;-)
-
- Have another day.
-
- Robin Ball
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